Ant algorithm
You can now hold down [Left mouse button]
to spawn ants at the cursor location
Rules:
-if pixel is black: move forward, then turn right
-if pixel is white: move forward, then turn left
-always swap color of current pixel
Raycaster level editor
Demo I made of a very simple level editor for a 3D ray caster game.
CONTROLS:
In map editor:
Arrows - move cursor
Hold X + left/right arrows - pick tile
Hold C + move cursor - paint tiles
Once PLAYER tiles is selected, press C while holding X to spawn player on map
In first person mode:
Left/right arrows - look left right
Up/down arrows - move forwards/backwards
I originally started making this as a custom level maker
for a first person shooter like DOOM or Wolfenstein 3D
but I had to move on to other projects.
AUTOMATRON
Guide and description are on my lexaloffle forum post:
here
AUTOMATRON 64
Picotron port of my game AUTOMATRON
The original game is on my lexaloffle page. It was originally made for pico-8.
I do plan on adding new gameplay features in future updates!
SPACE XPLORER
Little procedural space exploration game I made in a day.
There isn't much to do except try to find all the planets in the game.
The radar is a bit *janky* but it helps find them.
Wire mesh test
Just a test to see the difference in performance between pico8 and picotron.
You can press [LEFT ARROW] to spawn more points in the mesh in the bottom demo and
[UP ARROW] in the upper one.